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<channel>
	<title>JamesBartley</title>
	<link>http://www.thejamesbartley.com</link>
	<description>JamesBartley</description>
	<pubDate>Mon, 02 Jan 2012 23:19:29 +0000</pubDate>
	<generator>http://www.thejamesbartley.com</generator>
	<language>en</language>
	
		
	<item>
		<title>House of Anubis</title>
		<link>http://www.thejamesbartley.com/House-of-Anubis</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/House-of-Anubis</comments>
		<pubDate>Mon, 02 Jan 2012 23:19:29 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2533820</guid>
		<description>


Nickelodeon asked me to create a broadcast package for Season 2 of House of Anubis. They wanted me to create a few connected 3d environments based on some scenes from the show that we could then use to produce a large range of animations within. I delivered a series of composited 3d shots in After Effects where all the text was set up in separate comps and could be easily versioned out.


Client: Nickelodeon
Role: 3d Designer, Animation, Compositing
Creative Director: Matthew Duntemann, Chris Papa
Art Director: Richard Smykowski
Type Animation/Particular Effects: Chris Stearns

&#60;img src="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s5_00186_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s5_00186_o.jpg" align="left" /&#62; &#60;img src="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s2_00384_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s2_00384_o.jpg" align="left" /&#62; &#60;img src="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s1_00277_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s1_00277_o.jpg" align="left" /&#62; &#60;img src="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s4_00861_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2533820/HOA_s4_00861_o.jpg" align="left" /&#62; </description>
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	<item>
		<title>2012 Reel Intro</title>
		<link>http://www.thejamesbartley.com/2012-Reel-Intro</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/2012-Reel-Intro</comments>
		<pubDate>Mon, 02 Jan 2012 17:24:09 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2531560</guid>
		<description>


Was working on this here and there for a few months when I was planning to put out a new reel for 2012. I wanted to make something similar to my last reel intro where things came together to build my name in the end. What would actually be coming together changed frequently but the idea of it happening in a basement studio stuck so I kept building when I had time. I modeled everything and animated the shapes/machine with a mix of deformers (random, displacer, twist, bulge, surface, squash &#38; stretch). 

The lighting set up was altered but based off one of nick campbell's studio light kits at greyscalegorilla.com/blog/. All the compositing was done in AE. Let me know what you think! Thanks!

&#60;img src="http://payload11.cargocollective.com/1/0/22972/2531560/JAMESBARTLEY_REELINTRO_2012_mb_1_00131_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2531560/JAMESBARTLEY_REELINTRO_2012_mb_1_00131_o.jpg" align="left" /&#62; &#60;img src="http://payload11.cargocollective.com/1/0/22972/2531560/JAMESBARTLEY_REELINTRO_2012_mb_1_00025_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2531560/JAMESBARTLEY_REELINTRO_2012_mb_1_00025_o.jpg" align="left" /&#62; &#60;img src="http://payload11.cargocollective.com/1/0/22972/2531560/JAMESBARTLEY_REELINTRO_2012_mb_1_00214_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload11.cargocollective.com/1/0/22972/2531560/JAMESBARTLEY_REELINTRO_2012_mb_1_00214_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

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	<item>
		<title>Reel 2012</title>
		<link>http://www.thejamesbartley.com/Reel-2012</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/Reel-2012</comments>
		<pubDate>Mon, 02 Jan 2012 17:12:53 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2530100</guid>
		<description>


ROLE: Animation, Compositing, 3d Design, Art direction, Graphic, Design, 3d modeling, Character Animation, Texturing, Character design and illustration, 
Storyboard artist, Concept development.

PROGRAMS: C4D, After Effects, Photoshop, Illustrator


Reel 2012 Shot Breakdown</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Holiday Video</title>
		<link>http://www.thejamesbartley.com/Holiday-Video</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/Holiday-Video</comments>
		<pubDate>Wed, 26 Jan 2011 05:31:17 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">980344</guid>
		<description>

I bought the Canon Rebel T2i and a new mac right before a blizzard hit Nyc trapping me in my apartment for a few days. Saw it as a good opportunity to make something. Still needs some work but I guess I already missed the holidays.



&#60;img src="http://payload.cargocollective.com/1/0/22972/980344/P1_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload.cargocollective.com/1/0/22972/980344/P1_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/980344/P3_2048.jpg" border="0" width="800" height="451" width_o="800" height_o="451" src_o="http://payload.cargocollective.com/1/0/22972/980344/P3_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/980344/P2_2048.jpg" border="0" width="800" height="449" width_o="800" height_o="449" src_o="http://payload.cargocollective.com/1/0/22972/980344/P2_o.jpg" align="left" /&#62; </description>
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	<item>
		<title>AIGA Gain Conference</title>
		<link>http://www.thejamesbartley.com/AIGA-Gain-Conference</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/AIGA-Gain-Conference</comments>
		<pubDate>Wed, 26 Jan 2011 05:01:09 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">980250</guid>
		<description>


Created at: Gretel
Role: Animation
Client: American Institute of Graphic Arts / AIGA 


I had the opportunity recently to work on the AIGA's (American Institute of Graphic Arts) Gain Conference this year at Gretel. Gain is the AIGA's yearly conference which focuses on the business of design. We created a title sequence and dozens of title cards for the event. Here are some of the speakers introduction animations I got to work on.

See the title Sequence here: gretelny.com/​project.php?id=30
</description>
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	</item>
		
		
	<item>
		<title>Gusher for an Eye</title>
		<link>http://www.thejamesbartley.com/Gusher-for-an-Eye</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/Gusher-for-an-Eye</comments>
		<pubDate>Wed, 26 Jan 2011 03:53:40 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">980107</guid>
		<description>

Created at: HUSH studios
Role: Animation, Compositing
Role for Pitch: 3d Artist


Boards
Gushed on by Laura Alejo&#60;img src="http://payload.cargocollective.com/1/0/22972/980107/G2_2048.png" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload.cargocollective.com/1/0/22972/980107/G2_o.png" align="left" /&#62; 
Gushed on by Wes Ebelhar&#60;img src="http://payload.cargocollective.com/1/0/22972/980107/G3_2048.png" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload.cargocollective.com/1/0/22972/980107/G3_o.png" align="left" /&#62; 
Gushed on by Jen Lu&#60;img src="http://payload.cargocollective.com/1/0/22972/980107/G1_2048.png" border="0" width="800" height="399" width_o="800" height_o="399" src_o="http://payload.cargocollective.com/1/0/22972/980107/G1_o.png" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Showtime House</title>
		<link>http://www.thejamesbartley.com/Showtime-House</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/Showtime-House</comments>
		<pubDate>Sun, 26 Sep 2010 06:08:33 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">659252</guid>
		<description>

ROLE:  Animation, Edit

Created at: HUSH studios
(The song is by Arcade Fire and was only used to cut to)

Watch the Documentary for more info: 

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>LG</title>
		<link>http://www.thejamesbartley.com/LG</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/LG</comments>
		<pubDate>Sun, 26 Sep 2010 05:39:04 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">328682</guid>
		<description>

This is an intro video I created at Firstborn for LG's new mircosite. See it live here lgusa.com/infinia 

Role: Animation, Asset Construction
Client: LG
Agency: Firstborn
Creative Director: Joon Park
Art Director: Aaron Pollick
Producers: Avery Holden, Sandy Bell 
Animation Advisor: Michael Kuzmich



&#60;img src="http://payload.cargocollective.com/1/0/22972/328682/LG_screen1_2048.jpg" border="0" width="800" height="533" width_o="800" height_o="533" src_o="http://payload.cargocollective.com/1/0/22972/328682/LG_screen1_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/328682/LG_screen2_2048.jpg" border="0" width="800" height="532" width_o="800" height_o="532" src_o="http://payload.cargocollective.com/1/0/22972/328682/LG_screen2_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/328682/LG_screen3_2048.jpg" border="0" width="800" height="532" width_o="800" height_o="532" src_o="http://payload.cargocollective.com/1/0/22972/328682/LG_screen3_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Challenge Your World: Jason Radiation</title>
		<link>http://www.thejamesbartley.com/Challenge-Your-World-Jason-Radiation</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/Challenge-Your-World-Jason-Radiation</comments>
		<pubDate>Sat, 18 Sep 2010 03:55:03 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">642163</guid>
		<description>

ROLE: Animation, Compositing


Created at: HUSH studios


&#60;img src="http://payload.cargocollective.com/1/0/22972/642163/CYW_SF_2w_2048.jpg" border="0" width="800" height="450" width_o="800" height_o="450" src_o="http://payload.cargocollective.com/1/0/22972/642163/CYW_SF_2w_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/642163/CYW_SF_3w_2048.jpg" border="0" width="800" height="451" width_o="800" height_o="451" src_o="http://payload.cargocollective.com/1/0/22972/642163/CYW_SF_3w_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/642163/CYW_SF_1w_2048.jpg" border="0" width="800" height="448" width_o="800" height_o="448" src_o="http://payload.cargocollective.com/1/0/22972/642163/CYW_SF_1w_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>2010 Promotion</title>
		<link>http://www.thejamesbartley.com/2010-Promotion</link>
		<comments>http://www.thejamesbartley.com/following/thejamesbartley.com/2010-Promotion</comments>
		<pubDate>Mon, 17 May 2010 01:09:33 +0000</pubDate>

		<dc:creator>JamesBartley</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">414833</guid>
		<description>

ROLE: Handled all aspects from concept to production.

This is a personal project I was working on in 3d Max.  It's a fun piece representing the complexity that makes up all good projects.  The many pieces of the puzzle that come together in trying to create something impactful.




&#60;img src="http://payload.cargocollective.com/1/0/22972/414833/2010_cargo_S12_2048.jpg" border="0" width="800" height="446" width_o="800" height_o="446" src_o="http://payload.cargocollective.com/1/0/22972/414833/2010_cargo_S12_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/414833/2010_cargo_S2_2048.jpg" border="0" width="800" height="446" width_o="800" height_o="446" src_o="http://payload.cargocollective.com/1/0/22972/414833/2010_cargo_S2_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/22972/414833/2010_cargo_S3_2048.jpg" border="0" width="800" height="448" width_o="800" height_o="448" src_o="http://payload.cargocollective.com/1/0/22972/414833/2010_cargo_S3_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

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